Projects, works in progress and design inspiration from Emily Antenna Groves
See completed projects here
Rendering and design of the signs I am making for the Pump House Gallery in Battersea Park.
Designed to attract attention using the moiré effect
Horse ear semaphores! (via BBC News - Horses’ mobile ears are ‘communication tool’)
Photocopies of Cedric Price’s plans for a Fun Palace. Essentially a modern shopping mall complex.
Note structural open grid / maybe perforations?
Polish Pavilion at the Venice Architecture Biennale 2014
Explanatory icons and diagrams to explain the structure of the marble tomb of Józef Piłsudski, leader of the Second Polish Republic from 1918 who, following his death in 1935, became the subject of a near-religious cult, his burial place a site of patriotic pilgrimage
Curators: Institute of Architecture – Dorota Jedruch, Marta Karpinska, Dorota Lesniak-Rychlak, Michał Wisniewski
Venice Architecture Biennale 2014 - Exhibition Presentation Ideas
1) Photo on tile (Poland)
2) Screen display (Scandinavia)
3)Polystyrene Wall (Brazil)
4) See through overlay handout (Germany)
Emoji in real world context (via Emojis Invade The Real World In “Emoji Daydream” | The Creators Project)
Decisions made by one train signaller under one set of circumstances have profound and unforeseeable consequences elsewhere on the network. The brief is to design a way to show the cascading effect of a single decision on a system.
Laura did some research into the concept of time being on a cyclical path rater than a linear one; a concept known as the Eternal Return.
My research was into cellular automata and swarm behaviour in animals. In a swarm of birds, for example, each bird follows a simple rule set which keeps the swarm together, often producing beautiful patterns. This was first modelled on a computer in 1986 by Craig Reynolds in a simulation called Boids. The model of cellular automata is one where the conditions of one generation informs the outcome of the next generation. As the generations stack up, this can also produce interesting patterns.
I was interested in these systems because they both involve smaller individual entities contributing to a larger entity, that is often unobservable by the individual entities. This kind of emergent behaviour draws parallels with the train network in which signallers control their own set of track but have little concept of the bigger picture.
Bringing together our research, Laura and I came up with the idea of producing a collaborative game or jigsaw puzzle. There is a common goal of producing a certain shape and individuals take turns in placing tiles on a board with the aim of making the designated shape. Each tile is identical in form, and can only be placed next to one of the sides of the tile that was previously laid down. Each decision to place a tile is irreversible and should be the best possible solution in the cicumstances at that moment in time. This will hopefully produce interesting patterns and will explore how people interpret things in different ways and how they are influenced by the actions of others.
Things to think about next:
Shape of tile, size of piece, number of participants, end shape etc